Another short film my fellow RED Team members and I worked on during our time at BigRock.
I mainly focused on rigging the robotic limbs and the internal mechanisms of the main character, working closely with the concept artists and modelers to ensure all the parts moved and fit together in a believable way.
I also did some prop modeling, cloth, and animated a couple of shots.
The short film was rendered in real-time with Unreal Engine 4.
Body rig turnaround
Detail of the hand and wrist rig
Animation test of the torso rig with automatic internal mechanisms
Detail of the leg and foot rig
Body rig in motion
Dynamic earring rig
Dynamic earring rig in motion